![]() Then just fly over and finish off Shirada. Really, once Shinzo is dealt with, the mission is very easy to complete, as Kenji only sends Tengus and tanks while Shirada is trying to juggle land units and sea units.I recommend taking Kenji first since he's easier to kill, much closer, and you can rapidly expand economy with the ore mines and derricks in the area. King Oni's are tough to kill yes, but they have no anti-air. On harder difficulties get an Iron Curtain and if you see your co-commander in trouble, activate it to buy time as you bring your Twinblades over. The only Japanese unit I really use are engineers and waveforce artillery the former can run and you can pump them out while your Soviet barracks is training something else, and the latter doesn't have slash damage so you can avoid dealing too much dmg to oil derricks with defender towers next to them. Focus on destroying their power plants as they have tons of VX defender towers all over the map. Japanese refineries are far less micro because you can just build and deploy without ground control issues. You don't really need to capture Japanese structures because you will get locked out of some of their cool units anyways, but it will really help with economy if you just take some of their major buildings, sell or train some units, and use the MCV's ground control to put down any buildings you need without moving an MCV around. You can always escort them with Bullfrogs if there's too much anti-air where you're going. Plus they can transport troops and tanks. I find this to be a largely Twinblade mission- every time I did this one I just spammed Twinblades to run around and shoot up incoming attacks Rising Sun's primary weakness is relative lack of AA firepower, and your tanks will be too slow to zip around the map helping co-commander or respond to attacks. ![]() ![]() They can handle any air units and shred armour while you spam twinblades to ferry engineers and V4s around to destroy towers. Get barracks and engineer, then have him build a bunker before getting the oil derrick if you're impatient the AI won't take opver his nearby oil derrick so you might as well make it two engineers and make two bunkers fuilled with flak guys. I immediately get a crusher crane at the extent of base boundaries, and then walls to funnel the enemy into one avenue of approach, which the two Apoc tanks will be guarding. ![]()
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