As the game opens, the 333rd company of Demi-Gods are three months from the end of their lives, and they have one final task to achieve: to vanquish the Fruitless! They are given a lot of power, but in exchange they have their life expectancy cut to just three years. The Demi-Gods are drawn from every race, and they come together to protect the world. What Orcanon needs is a group of heroes, and luckily they have one in the shape of the Demi-Gods. Now, as you’d expect in a game of this type, there is a rebellious faction who don’t want to eat the Harmelons (amusingly called the Fruitless – one of the less threatening group names I’ve come across) and as they refuse to go along, Dissonance builds up and starts to affect the world. The various tribes of Orcanon live in Harmony (yes, with a capital H) and in order to maintain the Harmony, the tribe members are required to eat a fruit called Harmelons. These are a varied bunch, ranging from the hulking Arktan who look very threatening just standing still, via the bird-like Awisi to the diminutive and fish-like Peyska, who live underwater and need a bubble full of water on their heads to survive on land. The world of Orcanon, where the game is set, has seven main races that inhabit it. A good JRPG lives or dies by the strength of the narrative, and luckily here Astria Ascending is alive and kicking.
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