![]() Regardless, with all of these new upgrades in place, the question is whether the current-generation hardware can cope with all this new detail. In truth, it takes a little while to adjust, especially when the first ten minutes of the game presents us with the old renditions of the characters in a "previously" sequence, full CG alternatives in the full intro, and then the "version 2.0" rendered versions, which look completely different again. In fact, they're so far removed from what we've seen before that there's something of a shock when you first see the new-look Ezio and Desmond: they seem to be almost, but not quite, completely unlike the characters we've got to know across several games (yet bizarrely, Altair seems to be fine). ![]() It's not just the environments that have seen immense change: the characters themselves are now significantly richer in detail, with facial and body animation that is much improved over the previous Assassin's Creed games. Mist, fog, rain, heat haze - all are present and add immensely to a revitalised feel in capturing the essence of an ancient city from times gone by. What is really impressive about Revelations is the developers' intention to make the games' signature cityscapes more natural and realistic: sharp edges are smoothed off with additional polygons and fine detailing, and lighting is more balanced, nuanced and easier on the eye, backed up by beautifully handled atmospheric rendering effects. ![]() ![]() From a technical perspective, it is clearly the most impressive game of the bunch - the high point from a series that in many ways has been defined by its technology. 16.2GB (Revelations: 8.58GB, AC1: 7.62GB)įor a game that has been criticised as lacking in innovation, with new features that don't quite hit the spot, it's remarkable that Assassin's Creed: Revelations represents the biggest leap in rendering technology for the series since the arrival of the first sequel. ![]()
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